XCOM: Enemy Unknown is a great game but the tech tree left me terribly confused. The existing tech trees graphs ( on which i based mine ) helped a bit, but i thought there was plenty of room for improvements.
It turned out like this. I hope it helps you!
XCOM:EU – tech tree ( High Resolution )
XCOM:EU – tech tree ( Low Resolution )
Also, here’s the SVG version for your immediate changes. Feel free to alter it. Let me know if there’s anything wrong with it.
XCOM:EU – tech tree ( SVG )
xolonium by Severin Meyer ( GNU General Public License )
Lavoir by Alex Chavot ( SIL Open Font License )
Tulpen One by Naima Ben Ayed ( SIL Open Font License )
I’ve played Enemy territory since early 2006 in GNU/Linux and one of the things i missed from the beginning was the lack of a good minimiser. There was a ET minimiser ( ET Switch ) but it didn’t worked very well. So an alternate solution was the even more elegant solution of launching a new X server, i.e., a new graphical terminal. I’ve been using it for ages and it provides a great solution. It’s even more useful to those who want all the computer power dedicated to the game, so you can log out of your Desktop environment, and launch that X server with just the game. To start using this new X server, one must, first of all, set the right permissions to use the new x server. (more…)